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Github 49m ago
Siege-Perilous/tableslayer Opened PR #471 - Add fog rooms to fog tooling

Allows the editor to draw polygon fog rooms that can be toggled.

Github 1d ago
snide/davesnider.com Opened PR #50 - Homepage now bubbles activity

Adds the movies, shows, and games I'm imbibing to the homepage along with the last museum entry.

Github 2d ago
Siege-Perilous/tableslayer Opened PR #470 - Fix multi-editor lag with tv panning

This was an issue after https://github.com/Siege-Perilous/tableslayer/pull/468

Five distinct bugs stacked on top of each other

  • write-back clobbering on yjs between multiple editors
  • Auofit resize churn on edits
  • an unguarded composer rebuild
  • per-update marker rasterization
  • phones flushing stale gestures
Github 4d ago
Siege-Perilous/tableslayer Opened PR #468 - Map defined grids now show TV projection within scene

Explained in this video

Table Slayer will now create a TV projection outline on the map stage when the amount of grid units are "map defined". This is useful for large maps, so that you can have markers, fog, effects and other things "off screen" within the editor, but still editable.

While I was in there I also fixed a number of other small issues:

  • Only taps invoke marker tooltips on the playfield.
  • Right clicking a marker now provides a menu to delete / change visibility of the marker.
  • Marker drop shadows are no longer cropped.
Github 4d ago
Siege-Perilous/tableslayer Opened PR #467 - Adds claude skills, normalizes UI and web components to REM sizing in CSS

I had Claude write up some skills to better document some of this repo's conventions and architecture.

Github 4d ago
Siege-Perilous/tableslayer Opened PR #466 - Fix double popup test flakiness

There is a condition where two popups in the scene menu can be open at once, which causes the E2E tests to be flakey. This makes sure that one closes before the other opens.

Github 4d ago
Siege-Perilous/tableslayer Opened PR #465 - Fix race conditions in create scene with ordering

This fixes some bugs I noticed from Sentry around the ordering of scenes. Also removes some dead scene functions from before the rewrite.

Github 6d ago
Siege-Perilous/tableslayer Opened PR #464 - Replace Resend with Cloudflare emails

I already use Cloudflare, and their new email service is much cheaper than Resend. Self-hosted folks can still ignore it if they want.

While in there I also fixed a bad reset password flow.